Skip to main content

CreateGatewayManagerOptions

@discordeno/gateway


Documentation / @discordeno/gateway / CreateGatewayManagerOptions

Interface: CreateGatewayManagerOptions

Defined in: gateway/src/manager.ts:574

Properties

cache?

optional cache: object

Defined in: gateway/src/manager.ts:657

This managers cache related settings.

requestMembers?

optional requestMembers: object

requestMembers.enabled?

optional requestMembers.enabled: boolean

Whether or not request member requests should be cached.

Default
false

compress?

optional compress: boolean

Defined in: gateway/src/manager.ts:616

Whether incoming payloads are compressed using zlib.

Default

false

connection?

optional connection: object

Defined in: gateway/src/manager.ts:611

Important data which is used by the manager to connect shards to the gateway.

sessionStartLimit

sessionStartLimit: object

sessionStartLimit.maxConcurrency

sessionStartLimit.maxConcurrency: number

sessionStartLimit.remaining

sessionStartLimit.remaining: number

sessionStartLimit.resetAfter

sessionStartLimit.resetAfter: number

sessionStartLimit.total

sessionStartLimit.total: number

shards

shards: number

url

url: string


events?

optional events: ShardEvents

Defined in: gateway/src/manager.ts:655

The events handlers


firstShardId?

optional firstShardId: number

Defined in: gateway/src/manager.ts:579

Id of the first Shard which should get controlled by this manager.

Default

0

intents?

optional intents: number

Defined in: gateway/src/manager.ts:623

The calculated intent value of the events which the shard should receive.

Default

0

lastShardId?

optional lastShardId: number

Defined in: gateway/src/manager.ts:584

Id of the last Shard which should get controlled by this manager.

Default

0

logger?

optional logger: Pick<{ debug: (...args) => void; error: (...args) => void; fatal: (...args) => void; info: (...args) => void; log: (level, ...args) => void; setLevel: (level) => void; warn: (...args) => void; }, "debug" | "info" | "warn" | "error" | "fatal">

Defined in: gateway/src/manager.ts:670

The logger that the gateway manager will use.

Default

logger // The logger exported by @discordeno/utils


makePresence()?

optional makePresence: () => Promise<undefined | DiscordUpdatePresence>

Defined in: gateway/src/manager.ts:677

Make the presence for when the bot connects to the gateway

Returns

Promise<undefined | DiscordUpdatePresence>

Remarks

This function will be called each time a Shard is going to identify


preferSnakeCase?

optional preferSnakeCase: boolean

Defined in: gateway/src/manager.ts:594

Whether to send the discord packets in snake case form.

Default

false

properties?

optional properties: object

Defined in: gateway/src/manager.ts:625

Identify properties to use

browser

browser: string

The "browser" where this shard is running on.

Default
"Discordeno"

device

device: string

The device on which the shard is running.

Default
"Discordeno"

os

os: string

Operating system the shard runs on.

Default
"darwin" | "linux" | "windows"

resharding?

optional resharding: object

Defined in: gateway/src/manager.ts:679

Options related to resharding.

checkInterval

checkInterval: number

The interval in milliseconds, of how often to check whether resharding is needed and reshard automatically. Set to -1 to disable auto resharding.

Default
28800000 (8 hours)

enabled

enabled: boolean

Whether or not automated resharding should be enabled.

Default
true

getSessionInfo()?

optional getSessionInfo: () => Promise<{ sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }>

Handler to get shard count and other session info.

Returns

Promise<{ sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }>

shardsFullPercentage

shardsFullPercentage: number

The % of how full a shard is when resharding should be triggered.

Remarks

We use discord recommended shard value to get an approximation of the shard full percentage to compare with this value so the bot may not reshard at the exact percentage provided but may reshard when it is a bit higher than the provided percentage. For accurate calculation, you may override the checkIfReshardingIsNeeded function

Default
80 as in 80%

updateGuildsShardId()?

optional updateGuildsShardId: (guildIds, shardId) => Promise<void>

Handler to edit the shard id on any cached guilds.

Parameters
guildIds

string[]

shardId

number

Returns

Promise<void>


shardsPerWorker?

optional shardsPerWorker: number

Defined in: gateway/src/manager.ts:604

The amount of shards to load per worker.

Default

25

spawnShardDelay?

optional spawnShardDelay: number

Defined in: gateway/src/manager.ts:589

Delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 5100. YOU DON'T WANT TO HIT THE RATE LIMIT!!!

Default

5300

token

token: string

Defined in: gateway/src/manager.ts:643

Bot token which is used to connect to Discord


totalShards?

optional totalShards: number

Defined in: gateway/src/manager.ts:599

Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.

Default

1

totalWorkers?

optional totalWorkers: number

Defined in: gateway/src/manager.ts:609

The total amount of workers to use for your bot.

Default

4

transportCompression?

optional transportCompression: null | TransportCompression

Defined in: gateway/src/manager.ts:618

What transport compression should be used


url?

optional url: string

Defined in: gateway/src/manager.ts:648

The URL of the gateway which should be connected to.

Default

"wss://gateway.discord.gg"

version?

optional version: number

Defined in: gateway/src/manager.ts:653

The gateway version which should be used.

Default

10