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GatewayManager

@discordeno/gateway


Documentation / @discordeno/gateway / GatewayManager

Interface: GatewayManager

Defined in: gateway/src/manager.ts:735

Extends

Properties

buckets

buckets: Map<number, { identifyRequests: (value) => void[]; workers: object[]; }>

Defined in: gateway/src/manager.ts:737

The max concurrency buckets. Those will be created when the spawnShards (which calls prepareBuckets under the hood) function gets called.


cache

cache: object

Defined in: gateway/src/manager.ts:878

This managers cache related settings.

requestMembers

requestMembers: object

requestMembers.enabled

requestMembers.enabled: boolean

Whether or not request member requests should be cached.

Default
false
requestMembers.pending

requestMembers.pending: Collection<string, RequestMemberRequest>

The pending requests.

Overrides

Required.cache


calculateShardId()

calculateShardId: (guildId, totalShards?) => number

Defined in: gateway/src/manager.ts:788

Calculates the number of shards based on the guild id and total shards.

Parameters

guildId

BigString

totalShards?

number

Returns

number


calculateTotalShards()

calculateTotalShards: () => number

Defined in: gateway/src/manager.ts:769

Determine max number of shards to use based upon the max concurrency.

Returns

number


calculateWorkerId()

calculateWorkerId: (shardId) => number

Defined in: gateway/src/manager.ts:771

Determine the id of the worker which is handling a shard.

Parameters

shardId

number

Returns

number


compress

compress: boolean

Defined in: gateway/src/manager.ts:644

Whether incoming payloads are compressed using zlib.

Default

false

Inherited from

Required.compress


connection

connection: object

Defined in: gateway/src/manager.ts:639

Important data which is used by the manager to connect shards to the gateway.

sessionStartLimit

sessionStartLimit: object

sessionStartLimit.maxConcurrency

sessionStartLimit.maxConcurrency: number

sessionStartLimit.remaining

sessionStartLimit.remaining: number

sessionStartLimit.resetAfter

sessionStartLimit.resetAfter: number

sessionStartLimit.total

sessionStartLimit.total: number

shards

shards: number

url

url: string

Inherited from

Required.connection


editBotStatus()

editBotStatus: (data) => Promise<void>

Defined in: gateway/src/manager.ts:811

Edits the bot status in all shards that this gateway manages.

Parameters

data

StatusUpdate

The status data to set the bots status to.

Returns

Promise<void>

nothing


editShardStatus()

editShardStatus: (shardId, data) => Promise<void>

Defined in: gateway/src/manager.ts:819

Edits the bot's status on one shard.

Parameters

shardId

number

The shard id to edit the status for.

data

StatusUpdate

The status data to set the bots status to.

Returns

Promise<void>

nothing


events

events: ShardEvents

Defined in: gateway/src/manager.ts:683

The events handlers

Inherited from

Required.events


firstShardId

firstShardId: number

Defined in: gateway/src/manager.ts:607

Id of the first Shard which should get controlled by this manager.

Default

0

Inherited from

Required.firstShardId


identify()

identify: (shardId) => Promise<void>

Defined in: gateway/src/manager.ts:782

Tell the manager to identify a Shard. If this Shard is not already managed this will also add the Shard to the manager.

Parameters

shardId

number

Returns

Promise<void>


intents

intents: number

Defined in: gateway/src/manager.ts:651

The calculated intent value of the events which the shard should receive.

Default

0

Inherited from

Required.intents


joinVoiceChannel()

joinVoiceChannel: (guildId, channelId, options?) => Promise<void>

Defined in: gateway/src/manager.ts:804

Connects the bot user to a voice or stage channel.

This function sends the Update Voice State gateway command over the gateway behind the scenes.

Parameters

guildId

BigString

The ID of the guild the voice channel to leave is in.

channelId

BigString

The ID of the channel you want to join.

options?

AtLeastOne<Omit<UpdateVoiceState, "guildId" | "channelId">>

Returns

Promise<void>

Remarks

Requires the CONNECT permission.

Fires a Voice State Update gateway event.

See

https://discord.com/developers/docs/topics/gateway#update-voice-state


kill()

kill: (shardId) => Promise<void>

Defined in: gateway/src/manager.ts:784

Kill a shard. Close a shards connection to Discord's gateway (if any) and remove it from the manager.

Parameters

shardId

number

Returns

Promise<void>


lastShardId

lastShardId: number

Defined in: gateway/src/manager.ts:612

Id of the last Shard which should get controlled by this manager.

Default

0

Inherited from

Required.lastShardId


leaveVoiceChannel()

leaveVoiceChannel: (guildId) => Promise<void>

Defined in: gateway/src/manager.ts:856

Leaves the voice channel the bot user is currently in.

This function sends the Update Voice State gateway command over the gateway behind the scenes.

Parameters

guildId

BigString

The ID of the guild the voice channel to leave is in.

Returns

Promise<void>

Remarks

Fires a Voice State Update gateway event.

See

https://discord.com/developers/docs/topics/gateway#update-voice-state


logger

logger: Pick<{ debug: (...args) => void; error: (...args) => void; fatal: (...args) => void; info: (...args) => void; log: (level, ...args) => void; setDepth: (level) => void; setLevel: (level) => void; warn: (...args) => void; }, "debug" | "info" | "warn" | "error" | "fatal">

Defined in: gateway/src/manager.ts:748

The logger for the gateway manager.

Overrides

Required.logger


makePresence()

makePresence: () => Promise<undefined | BotStatusUpdate>

Defined in: gateway/src/manager.ts:705

Make the presence for when the bot connects to the gateway

Returns

Promise<undefined | BotStatusUpdate>

Remarks

This function will be called each time a Shard is going to identify

Inherited from

Required.makePresence


preferSnakeCase

preferSnakeCase: boolean

Defined in: gateway/src/manager.ts:622

Whether to send the discord packets in snake case form.

Default

false

Inherited from

Required.preferSnakeCase


prepareBuckets()

prepareBuckets: () => void

Defined in: gateway/src/manager.ts:773

Prepares all the buckets that are available for identifying the shards.

Returns

void


properties

properties: object

Defined in: gateway/src/manager.ts:653

Identify properties to use

browser

browser: string

The "browser" where this shard is running on.

Default
"Discordeno"

device

device: string

The device on which the shard is running.

Default
"Discordeno"

os

os: string

Operating system the shard runs on.

Default
"darwin" | "linux" | "windows"

Inherited from

Required.properties


requestIdentify()

requestIdentify: (shardId) => Promise<void>

Defined in: gateway/src/manager.ts:786

This function makes sure that the bucket is allowed to make the next identify request.

Parameters

shardId

number

Returns

Promise<void>


requestMembers()

requestMembers: (guildId, options?) => Promise<object[]>

Defined in: gateway/src/manager.ts:843

Fetches the list of members for a guild over the gateway. If gateway.cache.requestMembers.enabled is not set, this function will return an empty array and you'll have to handle the GUILD_MEMBERS_CHUNK events yourself.

Parameters

guildId

BigString

The ID of the guild to get the list of members for.

options?

Omit<RequestGuildMembers, "guildId">

The parameters for the fetching of the members.

Returns

Promise<object[]>

Remarks

If requesting the entire member list:

  • Requires the GUILD_MEMBERS intent.

If requesting presences (presences set to true):

  • Requires the GUILD_PRESENCES intent.

If requesting a prefix (query non-undefined):

  • Returns a maximum of 100 members.

If requesting a users by ID (userIds non-undefined):

  • Returns a maximum of 100 members.

Fires a Guild Members Chunk gateway event for every 1000 members fetched.

See

https://discord.com/developers/docs/topics/gateway#request-guild-members


requestSoundboardSounds()

requestSoundboardSounds: (guildIds) => Promise<void>

Defined in: gateway/src/manager.ts:876

Used to request soundboard sounds for a list of guilds.

This function sends multiple (see remarks) Request Soundboard Sounds gateway command over the gateway behind the scenes.

Parameters

guildIds

BigString[]

The guilds to get the sounds from

Returns

Promise<void>

Remarks

Fires a Soundboard Sounds gateway event.

⚠️ Discord will send the Soundboard Sounds for each of the guild ids however you may not receive the same number of events as the ids passed to Request Soundboard Sounds for one of the following reasons:

  • The bot is not in the server provided
  • The shard the message has been sent from does not receive events for the specified guild

To avoid this Discordeno will automatically try to group the ids based on what shard they will need to be sent, but this involves sending multiple messages in multiple shards

See

https://discord.com/developers/docs/topics/gateway-events#request-soundboard-sounds


resharding

resharding: object & object

Defined in: gateway/src/manager.ts:750

Everything related to resharding.

Type declaration

checkInterval

checkInterval: number

The interval in milliseconds, of how often to check whether resharding is needed and reshard automatically. Set to -1 to disable auto resharding.

Default
28800000 (8 hours)
enabled

enabled: boolean

Whether or not automated resharding should be enabled.

Default
true
getSessionInfo()?

optional getSessionInfo: () => Promise<{ sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }>

Handler to get shard count and other session info.

Returns

Promise<{ sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }>

shardsFullPercentage

shardsFullPercentage: number

The % of how full a shard is when resharding should be triggered.

Remarks

We use discord recommended shard value to get an approximation of the shard full percentage to compare with this value so the bot may not reshard at the exact percentage provided but may reshard when it is a bit higher than the provided percentage. For accurate calculation, you may override the checkIfReshardingIsNeeded function

Default
80 as in 80%
updateGuildsShardId()?

optional updateGuildsShardId: (guildIds, shardId) => Promise<void>

Handler to edit the shard id on any cached guilds.

Parameters
guildIds

string[]

shardId

number

Returns

Promise<void>

Type declaration

checkIfReshardingIsNeeded()

checkIfReshardingIsNeeded: () => Promise<{ info: { sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }; needed: boolean; }>

Handler to check if resharding is necessary.

Returns

Promise<{ info: { sessionStartLimit: { maxConcurrency: number; remaining: number; resetAfter: number; total: number; }; shards: number; url: string; }; needed: boolean; }>

checkIntervalId?

optional checkIntervalId: Timeout

The interval id of the check interval. This is used to clear the interval when the manager is shutdown.

pendingShards

pendingShards: Collection<number, DiscordenoShard>

Holds the pending shards that have been created and are pending all shards finish loading.

reshard()

reshard: (info) => Promise<void>

Handler to begin resharding.

Parameters
info

object & object

Returns

Promise<void>

shardIsPending()

shardIsPending: (shard) => Promise<void>

Handler to alert the gateway that a shard(resharded) is online. It should now wait for all shards to be pending before shutting off old shards.

Parameters
shard

DiscordenoShard

Returns

Promise<void>

shards

shards: Collection<number, DiscordenoShard>

Holds the shards that resharding has created. Once resharding is done, this replaces the gateway.shards

tellWorkerToPrepare()

tellWorkerToPrepare: (workerId, shardId, bucketId) => Promise<void>

Handler to communicate to a worker that a shard needs to be created.

Parameters
workerId

number

shardId

number

bucketId

number

Returns

Promise<void>

Overrides

Required.resharding


sendPayload()

sendPayload: (shardId, payload) => Promise<void>

Defined in: gateway/src/manager.ts:778

Parameters

shardId

number

payload

ShardSocketRequest

Returns

Promise<void>


shards

shards: Map<number, DiscordenoShard>

Defined in: gateway/src/manager.ts:746

The shards that are created.


shardsPerWorker

shardsPerWorker: number

Defined in: gateway/src/manager.ts:632

The amount of shards to load per worker.

Default

25

Inherited from

Required.shardsPerWorker


shutdown()

shutdown: (code, reason, clearReshardingInterval?) => Promise<void>

Defined in: gateway/src/manager.ts:777

Shutdown all shards.

Parameters

code

number

reason

string

clearReshardingInterval?

boolean

Returns

Promise<void>


spawnShardDelay

spawnShardDelay: number

Defined in: gateway/src/manager.ts:617

Delay in milliseconds to wait before spawning next shard. OPTIMAL IS ABOVE 5100. YOU DON'T WANT TO HIT THE RATE LIMIT!!!

Default

5300

Inherited from

Required.spawnShardDelay


spawnShards()

spawnShards: () => Promise<void>

Defined in: gateway/src/manager.ts:775

Start identifying all the shards.

Returns

Promise<void>


tellWorkerToIdentify()

tellWorkerToIdentify: (workerId, shardId, bucketId) => Promise<void>

Defined in: gateway/src/manager.ts:780

Allows users to hook in and change to communicate to different workers across different servers or anything they like. For example using redis pubsub to talk to other servers.

Parameters

workerId

number

shardId

number

bucketId

number

Returns

Promise<void>


token

token: string

Defined in: gateway/src/manager.ts:671

Bot token which is used to connect to Discord

Inherited from

Required.token


totalShards

totalShards: number

Defined in: gateway/src/manager.ts:627

Total amount of shards your bot uses. Useful for zero-downtime updates or resharding.

Default

1

Inherited from

Required.totalShards


totalWorkers

totalWorkers: number

Defined in: gateway/src/manager.ts:637

The total amount of workers to use for your bot.

Default

4

Inherited from

Required.totalWorkers


transportCompression

transportCompression: null | TransportCompression

Defined in: gateway/src/manager.ts:646

What transport compression should be used

Inherited from

Required.transportCompression


url

url: string

Defined in: gateway/src/manager.ts:676

The URL of the gateway which should be connected to.

Default

"wss://gateway.discord.gg"

Inherited from

Required.url


version

version: number

Defined in: gateway/src/manager.ts:681

The gateway version which should be used.

Default

10

Inherited from

Required.version